Marietta City Schools
Career Pathways - Marietta City Schools
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Game Design* Pathway

Why Game Design?

Designers in the computer game industry understand and create 2D and 3D animation, storytelling, character development, audio and game technology. These same techniques are at work in training simulator systems, virtual shopping experiences, augmented reality and a number of other important career options. The Game Design Career Pathway at Marietta High School provides students with an understanding of the fundamental principles used at every stage of the game creation process, including game genres and modes of play, virtual character development, animation and level design to create virtual worlds. Students taking this program are strongly encouraged to add an internship to their curriculum which will give them real world experience understanding how the computer game industry works. After mastery of the standards in this course, students should be prepared to earn an industry-recognized credential in this career area.

To work in the computer game industry, one must usually have a bachelor's degree, generally in computer science, mathematics, or information systems. Some computer game designers take coursework in computer science while earning their degrees in accounting, finance and business. Some of those working as computer programmers earn an associate's degree or certificate.

Choosing this pathway will lead you to a career (among many options) as any of the following:

•    Game Designer
•    Game Developer
•    Multiplayer Video Game Developer
•    Game Programmer
•    Game Tester
•    Game Producer
•    Digital VIdeo Engineer
•    Game Engineer
•    Design Manager
•    Interactions Designer
•    Lead Game Designer
•    Multimedia Developer
•    iPhone/iPad/iPod Applications Developer
•    Unity Game Designer


The International Baccalaureate Career-related Programme (IBCP) is an innovative education framework incorporating the vision and educational principles of the IB into a unique programme specifically tailored for students who wish to engage in career-related learning. The aim of the IBCP is to provide students with both an academic and practical foundation to support both their further studies and specialized training, thereby ensuring their success in the workforce. The IBCP combines highly regarded and internationally recognized IB Diploma Programme courses with an approved career-related study and a unique IBCP core. Game Design is one of eleven MHS Career Pathways that has been approved for the IBCP.


*Game Design is "industry certified" by the Georgia State Council Society for Human Resource Management (SHRM). An "industry certified" program has received a "stamp of excellence," which represents the apex of program quality. Only those programs that have successfully undergone rigorous reviews by leaders from business and industry are recognized with this distinction.


Game Design* Course Schedule

Introduction to Digital Technology (IDT) – 2 semesters.
In this course, high school students can acquire a fundamental understanding of the operation of computers and computer networks and create useful programs implementing simple algorithms. By exploring and developing Web pages that include images, sound, and text, they can acquire a working understanding of the Internet, common formats for data transmission, and some insights into the design of the human-computer interface. This course is the prerequisite for advanced courses in Web & Digital Design, Programming and Game Design Pathways.

Computer Science Principles – 2 semesters.
Prerequisite: Introduction to Digital Technologies
What is computer science? Engage your creativity, demonstrate and build your problem solving ability all while connecting the relevance of computer science to the society! Computer Science (CS) Principles is an intellectually rich and engaging course that is focused on building a solid understanding and foundation in computer science. This course emphasizes the content, practices, thinking and skills central to the discipline of computer science. Through both its content and pedagogy, this course aims to appeal to a broad audience. The focus of this course will fall into these computational thinking practices: connecting computing, developing computational artifacts, abstracting, analyzing problems and artifacts, communicating, and collaborating.

Game Design: Animation & Simulation – 2 semesters.
Prerequisites: Introduction to Digital Technologies and Computer Science Principles
Students completing this course will gain an understanding of the fundamental principles used at every stage of the game creation process. First game genres and modes of play are explored in terms of the psychology of incentives, motivation to play, and social networking. Next, virtual characters and non-player characters are reviewed from concept drawing to 2D and 3D art, rigging and animation. Next, level design, storytelling and animation are added to develop a virtual world around the characters. These same techniques are at work in training simulators systems, virtual shopping experiences and augmented reality.

Post Secondary Institutions of Study

Post-Secondary Institutes to Study Game Design*

•    Albany State University
•    Augusta State
•    Bauder College
•    Berry College
•    Brenau University
•    Brewton-Parker College
•    Chattahoochee Technical College
•    Clark Atlanta University
•    Clayton State University
•    Columbus State University
•    DeVry University
•    Emory University
•    Fort Valley State University
•    Georgia College & State University
•    Georgia Southern University
•    Georgia Southwestern State University
•    Georgia State University
•    Kennesaw State University
•    LaGrange College
•    Mercer University
•    North Georgia College & State University
•    North Metro Technical College
•    Oglethorpe University
•    Paine College
•    Savannah State University
•    Shorter College
•    South Georgia University
•    Thomas University
•    University of Georgia
•    University of West Georgia
•    Valdosta State University
•    West Central Technical College



Future Business Leaders of America (FBLA) is the largest business education student organization in the world. Nearly a quarter of a million high school and middle school students, college and university students, faculty, educators, administrators, and business professionals have chosen to be members of the premier business education association preparing students for careers in business.


skillsusaSkillsUSA is a national, nonprofit student organization that has developed more than 10 million workers who are preparing for careers in trade, technical and skilled service occupations through active partnerships between employers and educators. SkillsUSA’s mission is to empower its members to become world-class workers, leaders and responsible American citizens.